Minimum bet $1,000/Maximum bet $50,000 on any single bet (of Massino's Cassinos
funny money). Pass Line - Any even money bet with the shooter. On the first
roll, it will win if a seven or eleven is rolled and will lose if craps
(2,3,or12) is rolled. Any other total that may show on the dice
(4,5,6,8,9,or 10) will become the "point". To win after a "point" is established,
that number must be thrown again before a seven. If a seven is thrown before
the "point" the pass line bet will lose.
1.PASS LINE If you place a bet on the Pass Line and the first
roll of the dice (known as the Come Out Roll) is a 7 or 11, you
win. If a 2, 3 or 12 is rolled, you crap out or lose. Any other
number rolled (i.e. 4, 5, 6, 8, 9 or 10) becomes the Pass Line
Point. Pass Line Bets win if the shooter rolls the Point before
rolling a 7. If a 7 is rolled prior to the point being made, the shooter
sevens out and the Pass Line Bet loses. The shooter continues
to roll the dice until he or she sevens out, whereupon the dice pass to the
next player. You need not be the shooter to make a Pass Line Bet.
2.DON'T PASS The Don't Pass Bet is the opposite of the Pass
Line. That is, the bet wins on the Come Out Roll if a 2 or 3 is rolled and
loses if a 7 or 11 is rolled. A roll of 12 is a stand-off on the Don't Pass
Line. Any other number rolled becomes the Point. To win, a 7 must be rolled
before the Point is thrown. If the Point is rolled prior to a 7, the bet
loses. As before, you need not be the shooter to make this bet.
3. COME You can bet the Come at any time after a
Point has been established. The win-loss rules are the same as for the Pass
Line. The next roll of the dice determines whether you win or lose, or establish
a Point which must be rolled before a 7 to win. The Come Bet and Point are
independent of the Pass Line Point.
4. DON'T COME The Don't Come Bet may be made any time after
a Pass Line Point has been established. The win-loss rules are the same as
for the Don't Pass, but the win, loss or determination of the Point is
established by the next roll of the dice. Like the Come Bet, the Don't Come
Bet allows a player to bet on each roll of the dice.
Pass Line, Don't Pass, Come and Don't Come Bets are paid even
money. Pass Line and Come Bets cannot be removed or reduced after a Come
Out Point or Come Point has been established, however,
they may be increased. Don't Pass and Don't Come Bets may be decreased or
removed at any time but never increased or replaced.
5. ODDS A player may elect to make a wager in addition to the
original or Flat Bet any time after the Point is established.
A player may take Odds on any Pass Line or Come Bet. A player
also may lay Odds on any Don't Pass or Don't Come Bet. All Odds
Bets may be removed or reduced at any time. Odds are paid based on true odds
and win if the Flat Bet wins and vice versa. Odds' payouts are shown on the
accompanying table.
6&7.BUY & LAY BETS Buy and Lay Bets pay odds without
requiring a Flat Bet and may be made directly on a 4, 5, 6, 8, 9 or 10 at
any time without waiting for the number to roll the first time. The Buy Bet
is a bet that the number will roll before a 7. A Lay Bet is a bet that a
7 will roll before the number. In either case, the wager is paid according
to true odds as shown on the accompanying table. A 5 percent commission or
vigorish is charged on all Buy and Lay Bets, either on the amount
bet, if it is a Buy Bet, or on the amount that can be won, if it is a Lay
Bet. If no decision is made on a Buy or Lay Bet and the player wishes to
take the bet down, the vigorish will be returned to the player.
8. PLACE BETS TO WIN You may make a Place Bet on 4, 5, 6, 8,
9 or 10 at any time. Please refer to the accompanying chart for Place Bet
odds. All Odds, Buy Bets and Place Bets may be increased, decreased, taken
back by the player or called off, or not working, at any time.
Come Odds, Buy Bets and Place Bets to win are always off on the Come Out
Roll unless designated otherwise by the player. The player is responsible
for placing all odds and keeping track of all bets.
9. FIELD If 2, 3, 4, 9, 10, 11 or 12 is rolled, you win. All
numbers pay even money except 2 and 12 which pay double.
The following are bets that may be made on any roll and they
win or lose depending upon the outcome of the next roll of the dice. They
win if the number or numbers bet rolls and lose if any other number rolls.
These bets are found in the center of the layout and are placed by the dealer.
Although the dealer will place many bets for you, it is the player's
responsibility to ensure that the bets are placed properly.
J. PROPOSITION BETS
Any 7: If 7 is rolled, you win and are paid 4 to 1.
Any Craps: If 2, 3 or 12 is rolled, you win and are paid 7 to
1.
Two Craps Or Aces: If two aces or 2 is rolled, you win and are
paid 30 to 1.
Twelve Craps: If two 6s or 12 is rolled, you win and are paid
30 to 1.
Three Craps Or Ace-Deuce: If ace-deuce or 3 is thrown, you win
and are paid 15 to 1.
Eleven: If 11 is rolled, you win and are paid 15 to 1.
Craps Eleven: If 2, 3, 11 or 12 is rolled, you win according
to the payout odds, less the amount bet on the losing numbers.
10. HORN BETS Horn Bets are simply one unit bets on 2, 3, 12
and 11. The payoff is according to the payout odds for that number and the
number of dollars effectively wagered on that number less the amount bet
on the three losing numbers.
11. HORN HIGH BETS Horn High Bets are typically bet in units
of five since you are effectively betting one unit on 2, 3, 11 and 12, with
one additional unit bet on one number. For example, $5 Horn High 12 has one
dollar bet on 2, 3 and 11 and two dollars bet on 12. If one of these four
numbers rolls, the payoff is according to the payout odds for that number,
less the amount bet on the three losing numbers. A player may also make a
Horn Bet which is simply one unit each on 2, 3, 12 and 11.
If one of these four numbers rolls, the payoff follows the same
rules as for Horn Bets.
12. HARDWAYS Hardway Bets are located in the center of the layout
and are placed by the dealer. They may be bet on any roll. The four possible
Hardways: Hard Six (two 3s) and Hard Eight (two 4s), pay 9 to 1; Hard Four
(two 2s) and Hard Ten (two 5s), pay 7 to 1. You win if the Hardway you are
betting rolls before a 7 or a non-pair combination of the number bet. Hardways
are always off unless you designate the bet to be in action on the Com |